AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in the US: Q2 2022 Performance
Discover the performance trends of the top 5 Stickman games on iOS in the US during Q2 2022, highlighting downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Stickman games on iOS in the United States showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the data from Sensor Tower.
Draw 2 Save, published by WONDER GROUP HOLDINGS LIMITED, saw significant fluctuations in its weekly downloads. Starting the quarter strong with around 94.8K downloads, the numbers dipped to approximately 30.5K in mid-May before rebounding to nearly 88.7K by the end of June. Active users also mirrored this trend, beginning at 222.4K and increasing to about 277.1K by the end of the quarter.
Ragdoll Dismounting from Vicenter Viet Nam Company Limited experienced a peak in weekly downloads at around 116.9K in early April, followed by a steady decline to approximately 12.7K by the end of June. Revenue peaked at approximately $12.8K in mid-April, but saw a significant drop in subsequent weeks. Active users reached a high of 236.5K in mid-April before tapering off to 83.4K by the end of the quarter.
Stickman Hook by MADBOX showed relatively stable performance. Weekly downloads hovered around 48K in late March, with minor fluctuations, reaching around 30.8K by the end of June. Revenue remained consistent, peaking at around $1.2K in late May. Active users saw a slight dip from 259.3K in late March to approximately 215K by the end of June.
Stickman Combat Legend, published by Le Anh Pham, began the quarter with impressive downloads, peaking at around 141.1K in late March. However, downloads gradually decreased to about 13.4K by the end of June. Active users followed a similar trend, starting at 235.5K and ending at around 115.6K.
Stickman Arena by Bui Thi Ha had a notable spike in downloads at around 51.4K in early April, but numbers fell to approximately 8K by the end of June. Revenue saw a modest peak at around $246 in mid-June. Active users increased from 28.3K in early April to about 55.3K in mid-June before slightly declining to 51.6K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.